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Starcraft 1 zerg units
Starcraft 1 zerg units













starcraft 1 zerg units

We are not affiliated with, endorsed, sponsored, or specifically approved by the owners and creators of the software. There is no guarantee on the accuracy of any of the data presented. SA = Unit has one or more Special Abilities (is a spell-caster)Ĭopyright © 2012 - 2020 - Links - ContactĪll the information shown is our own interpretation of the data collected. radio free zerg, hidden zerg song, sung by the Overmind (you NEED the Brood War expansion and only works when playing as Zerg). S = Splash damage, which affects all units in the blast area.ĭ = Unit can Detect Cloaked/Burrowed units There are three different attack types:Į = Explosive Attack (50% damage to Small 75% damage to Medium, full damage to Large).Ĭ = Concussive/Plasma damage Attack (50% damage to Medium 25% damage to Large). Mobile detectors such as the Science Vessel have a detection range of 11. Towers such as the Photon Cannon have a detection range of 7. A short description for every column you can find by hovering over the column name. Since units spawn relatively quickly compared to the duration of Plague, instead of waiting for Plague's damage, I blasted an egg down from 200 hp to ~100 hp and waited.īut they have 10 armor, so they're hard to take down to begin with.Here you can find statistics for Starcraft, including the expansion Brood War. Ultralisks serve as the backbone of the Swarm, possessing an exceptionally thick carapace. The ultralisk is a 20 meter long and 5 meter high1 living battering ram, evolved from the docile brontolith a creature that the ultralisk now bears little resemblance to. All 3 hydras have 63 hp in the screenshot. The ultralisk is a zerg heavy ground unit. I also cycled through and screenshot the health of each hydra between the ticks of hp regen. Once plague wore off, I used a stopwatch to time how long it took to regen 10 hp. So all the hydras were taking the same damage at the same milli/microsecond. This was the easiest way because Plague ignores armor and deals damage by synchronous time ticks. I used a Defiler's Plague to bring 3 hydras down to 1 hp each. I placed 1 hydra on plain terrain, 1 hydra on creep, and I burrowed 1 hydra. (But since there's no in-built clock, it doesn't really matter.) In Fastest game speed, one real second is 1.4 game seconds. I made a custom game in Brood War 1.16.1 (bonus points if you can name the map by the screenshots). In comparison to SC2, the hp regen rate is the same, regardless of whether the unit is on plain terrain, on creep or burrowed. Zerg units and buildings regenerate at the flat rate of approximately















Starcraft 1 zerg units